Very good implementation
As far as iOS boardgames go, this is a very good implementation. The iOS version provides the user all the necessary information to make informed decisions in a concise, but accessible, fashion. But be aware… Brass is a fairly heavy economic game with oddities that need to be remember and can distract away from the gameplay. For this reason, it isn’t exactly easy to learn the game from the iOS version. For instance, many of the building counters develop in different ways (income, time period they can be built, etc). In the boardgame, players simply flip these over when they need to make an informed decision. In the iOS version, the information is bit fragmented… which can make the decision planning more difficult. Thus, i highly suggest new players to print off one of the many player-aids, available on BGG, that list the odd rules (Birkenhead “virtual” port, how iron/coal move differently etc) and contain a list of the buildings. Otherwise, I fear many players will feel loss.
EuroGMR about
Brass